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A Colossal Interruption

A Colossal Interruption

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Devlog

  • v1.1.2 Update
    July 26, 2020 by Kevin Hutchins
    Remember when I said I wouldn't be updating this unless a significantly large bug was found? Well, it turns out the game soft locks if you check the front door before investigating in other ways. My b... Continue reading
  • v1.1.0 Update
    May 13, 2020 by Kevin Hutchins
    I decided to take a pass at making some of the art somewhat more authentic to how it would look on the PS1 which is, oddly enough, a visual upgrade. I got to play around with level editing tools that... Continue reading
  • v1.0.1 Update
    April 24, 2020 by Kevin Hutchins
    1
    Finally finished doing a bit of polish on mostly-non-art stuff, which means that this won't change the core of the game. As usual, I haven't had the opportunity to test on mac or linux (or look into m... Continue reading
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