Out on a Liminal
Your journey has no beginning, and it has no end.
This is not a game.
Taking the theme, "passage", too literally, this is a procedural hallway generator. Walk down the endless hordes of hallways. What does a liminal space look like if there is no source or destination? What is a series of intermediary locations without a beginning or an end? These are questions you probably won't ponder as you see how quickly you can press that exit button.
Look sensitivity and text speed can be configured in the options menu.
This game was made in a couple of days for the Extra Credits Game Jam 5, with the theme "Passages".
In case you were wondering, no, there is no end, and, yes, you have seen everything.
Controls:
WASD | Move |
Mouse | Look Around |
F | Open Door |
Space | Jump fruitlessly |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.2 out of 5 stars (5 total ratings) |
Author | Kevin Hutchins |
Made with | Unity |
Tags | Boring, Experimental, Walking simulator |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Subtitles |
Comments
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You know, after a while, I started seeing the beauty of the hallways. I'm okay with where I ended up and understand this space only means the best for me. I really connected with the neurotic entrances. Anyway, I loved the graphics and the color palettes, I lasted quite a while. Enjoyed the experience, you do kind of hope after a while something will change, though you know it won't. Thanks for creating :)
i love when i noclip out of a room and the teleported into a upside down room
I really like the game, but i gotta say it's really disturbing to me
and that is the point of the game, well done great job.
Honestly really impressive for the time frame. Each different variation is pretty unique! good job! Love the aesthetics.
Spent way too much time going through hallways. Really surprising how different each one feels. Some of these hallways even feel very reminiscent of certain hallways in other games.
It was kind of interesting, but I've got to ask, was falling through the floor followed by Zoey's text box sounds becoming creepy a feature, or a bug?
I'd like to say feature, but that definitely sounds like a bug.
Damn. It's not a bad "not game" though. And honestly I think the bug felt like it added to the atmosphere, rather than detracting from it. It made the whole thing suddenly feel extremely creepy.
I put out a build that capitalizes on the creepiness if you get out of bounds, I hope. It should also let the player continue playing, if they wish. Out of curiosity, what build were you playing on (webGL, linux, etc.) and do you remember what you were doing when you fell out of bounds?
I was playing the webGL version (Firefox, Windows7). I remember distinctly that I was walking towards a door because of how the light fell away from me. Maybe I'll try one of the other builds later. Tomorrow I'll be playing these games from a different computer, so maybe I'll download then, and see what happens. Can't wait to see this new build :)
Thanks for the info! Hopefully you'll be able to see it if you try it again (and hopefully my last minute change didn't break anything else...). It's not much, but it might build on the mood you were seeing.
I find that a lot of these web games are too laggy for me too play. This game is one of those. Seems like a nice game though.
I put up native builds for the game that hopefully should work (the windows one did for me, at least), so hopefully anyone who has the problem in the future will be able to download one of those.
Thank you. It works SO much better.